It does appear to be related. As a test, I added several Debug Float actions to a state in order to produce a list long enough to warrant a scrollbar. When only using the default Debug Float editor, the scrollbar continues to move smoothly. If I implement the CustomActionEditorTest (literally copy/pasted for the sake of accuracy), scrolling becomes significantly choppier.
This doesn't appear to be affecting the game itself, fortunately, but I'm loathe to put custom editors into play that are potentially going to bog down performance within the editor itself. It's not a major thing right now but I'd like to solve it before it leads to any other issues. =)
If I run the Profiler and start the game up, then test the scrolling, there is a small spike in CPU and GPU usage equating to several milliseconds.
I suppose it should never become much of an issue if I don't have many of these actions active on a single selected state at once (which shouldn't happen, given the nature of the action displaying this behavior).
I'm beginning to suspect that I'm just overreacting.