Hi,
I have followed the steps on how to set up for input.touches, and that works well. Global events fires off on "drag start - dragging - drag end".
I store position, delta and magnitude in the custom action that Playmaker has available.
But how can I take this further into something good
I would also like that after the drag, the rotated object "speeds down" from the initial rotation.
Input.touch comes with a script called OrbitCam that contains the behavior I am looking for. But instead of rotating the camera, I would like the object to rotate.
I reckon I can't show the "orbitCam" script here, but for those who have input.touches, you will understand what I am looking for. Here is a web demo (press orb camera):
http://dl.dropboxusercontent.com/u/23073684/Blog/InputTouches/WebPlayer/WebPlayer.htmlRegards,
Tor M