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Hi, NavMesh agents can avoid each others, there is a setting for this:http://docs.unity3d.com/Documentation/ScriptReference/NavMeshAgent-avoidancePriority.htmlBut agents can not avoid moving objects, you can, but you need to write a behavior for this to check what's in front and avoid it while keeping the destination as target. It's definitly not trivial. Have you looked at other pathfinding on the asset store, maybe ( likely) some propose dynanmic object avoidance.Bye, Jean