Hi,
I have a model that has a Legacy Animation (Jump) and I want to move if forward by about 10 units using an animation curve. Problem is, I can edit it fine, make it look how I want it, but when I start the scene and I get the model to do the jump, it moves from its current position to a new position, then returns to the previous position. So, I made the model as a child of an empty gameobject and reset its positions to 0,0,0 but it still moves to a new position when the jump is called.
So what can I do to keep the animation curves relative to the current model position?