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Author Topic: Parasol - A Mobile Puzzler  (Read 13997 times)

jeanfabre

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Re: Parasol - A Mobile Puzzler
« Reply #15 on: April 04, 2014, 06:44:21 AM »
Hi,

 thanks for your feedback on all this, very good to know what works and what's not.

bye,

 Jean

marcos

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Re: Parasol - A Mobile Puzzler
« Reply #16 on: April 05, 2014, 09:45:34 PM »
Hey Jean,

Don't mention it. I'll likely write up a bit of a post-mortem once Parasol is released.

I've been meaning to do Playmaker-oriented posts, hopefully I'll have time to record a video of the game playing in the editor with some FSMs open. (This might reveal how much I still have to learn, haha :))

- Mark

jeanfabre

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Re: Parasol - A Mobile Puzzler
« Reply #17 on: April 08, 2014, 07:43:09 AM »
We all do... :)

marcos

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Re: Parasol - A Mobile Puzzler
« Reply #18 on: April 13, 2014, 06:48:13 AM »
Reworked the first tutorial level, it now limits what movements you can do at each step of the level, and generally holds your hand a little bit more:


I also added a couple of subtle particle effects in the background. A little cloudy sort of thing around the viewable stage, and floating dust. I think they make spinning the world a little bit cooler :)

Also, you may have noticed at the end of the video, Parasol has more feathers, and no longer an excuse to be unable to fly.




Here's the game running in the editor with the FSM for the tutorial subtitles open. It's probably rather esoteric. It basically checks for various things and then updates based on the player's current progression through the level.




- Mark

TrentSterling

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Re: Parasol - A Mobile Puzzler
« Reply #19 on: April 17, 2014, 05:21:20 AM »
Wow the art for this is awesome! Playmaker seems to be a great fit for this kind of game.

marcos

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Re: Parasol - A Mobile Puzzler
« Reply #20 on: April 20, 2014, 10:51:52 AM »
Cheers!

Yeah, Playmaker has been really awesome for logically controlling the flow of the game and all of that. Makes it straightforward to change or add things at the right points.


I've been working away, made a few improvements based on some excellent feedback I got from a tester:

- Main Menu button returns to Level Select screen, instead of the title.
- No more tutorial popups, everything is presented in those subtitles now.
- Different text when you finish a level but don't get a star, e.g "So close!!"
- Trailer is almost finished, just waiting on some music
- Website is basically finished, just waiting on trailer.

So yeah, very nearly there. Just need to pester my musically talented friend a bit more then I'll be able to bring it all together and hopefully submit the thing within a week or two!

marcos

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Re: Parasol - A Mobile Puzzler
« Reply #21 on: May 04, 2014, 11:23:07 PM »
Just submitted to Apple!

Fingers crossed that all goes well in the app review process!

marcos

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Re: Parasol - A Mobile Puzzler
« Reply #22 on: May 10, 2014, 09:49:32 AM »
Approved!

Parasol will be released worldwide on the 22nd of May!


www.markybola.com

escpodgames

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Re: Parasol - A Mobile Puzzler
« Reply #23 on: May 11, 2014, 01:19:46 AM »
Congrats!

Graham

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Re: Parasol - A Mobile Puzzler
« Reply #24 on: May 11, 2014, 10:10:50 AM »
Look forward to trying it!
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TrentSterling

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Re: Parasol - A Mobile Puzzler
« Reply #25 on: May 11, 2014, 04:24:14 PM »
Congratulations! This project is so pretty, and it's a wonderful example of what playmaker can do!

marcos

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Re: Parasol - A Mobile Puzzler
« Reply #26 on: May 12, 2014, 05:09:00 AM »
Cheers guys!