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Author Topic: Playmaker + Easytouch Collision Detection  (Read 2623 times)

mmzbr

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Playmaker + Easytouch Collision Detection
« on: January 13, 2014, 10:27:10 AM »
Hey guys,

I´m artist/game designer but my programming skills is almost 0 so I bought playmaker and already made 2 games with this awesome tool without 1 single line of code.

I´ve working in a new tile a topdown 2d game but I had problems to add collisions using the Easy Touch Joystick (that supports Playmaker). I dont know how add collision interactions on my character controller.

I just need a help to create a FSM based on trigger action that "turn off" the vector the character controller are using on the moment of collision to prevent this:

Thanks in advance and sorry my english.

jeanfabre

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Re: Playmaker + Easytouch Collision Detection
« Reply #1 on: January 27, 2014, 04:15:21 AM »
Hi,

 what's your setup? are you using physics? And what do you expect to happen if there is a collision?

Collision and triggers requires a "collider" component and RigidBodies, have you experimented with this?

bye,

 Jean

app_advisory

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Re: Playmaker + Easytouch Collision Detection
« Reply #2 on: September 18, 2014, 03:10:22 PM »
Hi,

This topic is old but .. I Have the same issue.


In fact it's because EasyTouch make a translation .. and we need to do something with the physics to have a collision.

Any idea ?

Thanks

jeanfabre

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Re: Playmaker + Easytouch Collision Detection
« Reply #3 on: November 21, 2014, 01:55:52 AM »
Hi,

 EasyTouch only give you information on the joystick position, and so you should move your physics object using forces, not "translate", then you'll get proper collision.

 I may miss the point here. Basically you need ot make it work without easyTouch to being with, using for example a regular joystick, then you can add easytouch to be the controller.

 Bye,

 Jean