Thanks fromfame. yes, I spent a lot of time working on this game. Creating every asset from scratch. Im so thankful for playmaker because it has saved me so much time for setting up the games logic and gameplay in the engine. So I was able to spend more time on the art like models and other assets.
Todays Update:In a previous update I introduced a new character, "the hiding demon", which will play the role as the main villain in the game. His ability is to cleverly hide in various areas.
A unique boss battle:In the final level of the game I wanted to do something special. So instead of ending the game with a traditional boss battle like in most games, I decided that it would be cool to have the player battle the boss in a game of hide and seek.
So in the final level of the game, you play actual hide and seek with the "hiding demon".
The demon will hide in a random area. You have to find him a certain number of times within a time period to win the game.
He will hide in various places such as behind trees
or ice
and other areas that are much more clever and less common than the areas I mentioned above.
The cool thing is, that I made it so that the hiding demon hides in random areas each time. So he will never hide in the same area each time you play the level. This way, if you loose at this part of the game or want to replay it, it won't get boring because you can't predict where he will hide.
How it was done:I was able to easily do this by creating a manager with playmaker which stores a number of different spawn points (or hiding spots in this case) around the map. Each time the "spawn random" event is called the manager will select a random spawn point and place the demon there and then have the demons appropriate expression match the spawn point he is sent to. So for example, if he is sent to a sign, he will crouch behind it, or if he is somewhere in the snow he will lay down, etc.
currently I created 20 different hiding spots. With my spawn point manager, I can easily add as much as I want.
The final level has a big open map with various random things scattered everywhere. There is a lot to check out and explore. so it will be a challenge to find the hiding demon but really fun as a unique boss battle I think. Because you get this feeling of excitement when you are looking around the map everywhere and then you see the hiding demons head or something peaking out from a distance you say to yourself "ahh there he is! I found you!". (well at least I felt that feeling when I was working on this gameplay and testing it out)
Although this is a short game, each level is unique in its own way. You will find something new in each level and notice that the gameplay is different for each level as well. I am really proud of the diverse levels I created for this project. Personally, for me, I feel like this hide and seek level will be the highlight of the games gameplay.
Closing thoughts:I will be wrapping up this game project real soon and begin prepping it for release.There is a few more things I need to work on but I will finish on time. I promise to release this game before the end of this month.
More soon.
Stay tuna!