Simply put, there's an amount subtracted from an other amount every second, but when a "Disc" is pressed in-game, that amount gets subtracted 10 times per second, when disc is released, it goes back to normal.
With the first State, I'm calculating the amounts.
With the second State, I'm displaying the results on screen.
Both states have Bool Test action that checks if "Disc" is pressed or not. If it's pressed they go to a 3rd State, which multiplies the amount needed to be subtracted, subtracts it, then goes to 2nd State, to display the results.