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Vuforia Multi Object Collision
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Topic: Vuforia Multi Object Collision (Read 2235 times)
brendancavalier
Playmaker Newbie
Posts: 5
Vuforia Multi Object Collision
«
on:
February 06, 2014, 01:30:11 AM »
I'm trying to make a sample app where I have two separate image targets with two separate Models, each with their own animation.
I what I'm trying to do is have them play their animations when the get near each other, and stop when they are no longer close to one another. Since neither of them are 'player controlled' I'm wondering if simple box colliders will 'trigger enter' and 'trigger exit' a la
//www.youtube.com/watch?v=9vAAnt2uboU
If not, how do I get them to trigger each others animations?
Thanks
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jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: Vuforia Multi Object Collision
«
Reply #1 on:
February 06, 2014, 02:33:16 AM »
Hi,
study this without using vifuria as it's not related.
have two object with colliders ( set as trigger), listen to trigger enter event and play the animation you want them.
What kind of animation is it? 2d, fbx based? mecanim?
bye,
Jean
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Vuforia Multi Object Collision