Hi...use this code and translate to playmaker style.
This code is for a random Spawn Obstacle according to values of you decide.
See youtube link how to use:
Maybe Jean is the guy of can translate this code in playmaker! is the best!
HEY JEAN...!!!! HELP
using UnityEngine;
using System.Collections;
public class SpawnObstacle : MonoBehaviour {
public GameObject obstacle;
float x = 0;
void Update () {
float y = Random.Range(15.43331f, 29.42488f);
if(x < 1000) {
Instantiate(obstacle, new Vector3(x * 6.0f, y, 0),Quaternion.identity);
x++;
}
Debug.Log(x);
}
}