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Author Topic: Flappy Bird Clone in Playmaker  (Read 10161 times)

xhidnoda

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Flappy Bird Clone in Playmaker
« on: February 12, 2014, 07:32:38 AM »
Hi...use this code and translate to playmaker style.
This code is for a random Spawn Obstacle according to values of you decide.
See youtube link how to use: Maybe Jean is the guy of can translate this code in playmaker! is the best!
 :P ;D :'(
HEY JEAN...!!!! HELP :)

using UnityEngine;
using System.Collections;
 
public class SpawnObstacle : MonoBehaviour {
 
        public GameObject obstacle;
        float x = 0;
       
        void Update () {
                float y = Random.Range(15.43331f, 29.42488f);
        if(x < 1000) {
            Instantiate(obstacle, new Vector3(x * 6.0f, y, 0),Quaternion.identity);
            x++;
        }
        Debug.Log(x);
        }
}
Modify message

jess84

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Re: Flappy Bird Clone in Playmaker
« Reply #1 on: February 12, 2014, 08:28:22 AM »
If there was one thing the world needed, it was definitely another flappy bird clone  ;D

xhidnoda

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Re: Flappy Bird Clone in Playmaker
« Reply #2 on: February 12, 2014, 08:36:17 AM »
Hell yeah!
HAHAHAHA
but in PLAYMAKER  ;D

Flying Robot

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Re: Flappy Bird Clone in Playmaker
« Reply #3 on: February 12, 2014, 09:12:58 AM »
Here you go! Cloned 1 hr 30 mins since I saw your post.

Send me a postcard when you get rich!  :D

xhidnoda

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Re: Flappy Bird Clone in Playmaker
« Reply #4 on: February 12, 2014, 09:29:02 AM »
What amazing is you just share!!
 :D
You use Unity 4.3?

Flying Robot

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Re: Flappy Bird Clone in Playmaker
« Reply #5 on: February 12, 2014, 09:32:09 AM »
Yep! The mechanics is all there. You'll need to balance, add scoring and achievements and of course textures and animations.

xhidnoda

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Re: Flappy Bird Clone in Playmaker
« Reply #6 on: February 12, 2014, 09:38:00 AM »
Thanks!!
I open the scene in my house! so i well tell you!

<3

xhidnoda

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Re: Flappy Bird Clone in Playmaker
« Reply #7 on: February 12, 2014, 09:09:55 PM »
Is Works!
But why you don't use a 2D tool of Unity?

Flying Robot

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Re: Flappy Bird Clone in Playmaker
« Reply #8 on: February 13, 2014, 02:09:30 AM »
Oh. You can do this using sprites too.

xhidnoda

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Re: Flappy Bird Clone in Playmaker
« Reply #9 on: February 13, 2014, 09:39:16 AM »
yes....but in my knowledge...i late for do that.  :-[

IceMaker

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Re: Flappy Bird Clone in Playmaker
« Reply #10 on: February 13, 2014, 01:38:37 PM »
Took me about an hour to clone Flappy Birds. We should all team up maybe 8-10 of us and create a contract together; the formula to these games seems to be a "skinners box" where it is highly difficult due to luck (player has very poor control over bird due to the sudden drop) giving the illusion of it being "easy" so they are compelled to play due believing "one more time and I'll do much better".

We each spend one week creating a game and if any of them go viral then we split the money evenly. It's like winning the lottery.

xhidnoda

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Re: Flappy Bird Clone in Playmaker
« Reply #11 on: February 13, 2014, 06:24:20 PM »
@Flying Robot here the source of Flappy Bird
http://www.spriters-resource.com/mobile_phone/flappybird/sheet/59537/
make it happen!  :P

@ IceMaker you have a webplayer of your game? or just share the code like @Flying Robot :)

Flying Robot

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Re: Flappy Bird Clone in Playmaker
« Reply #12 on: February 14, 2014, 12:38:11 AM »
Spare me the horror!   :-X

Lane

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Re: Flappy Bird Clone in Playmaker
« Reply #13 on: February 14, 2014, 10:50:24 AM »
I fear that you have unleashed untold terrors, dude.
Products by Cleverous
|| Vault Core : Database
|| Vault Inventory : Multiplayer Inventory
|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D

Alex Chouls

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Re: Flappy Bird Clone in Playmaker
« Reply #14 on: February 15, 2014, 12:51:13 AM »
« Last Edit: February 15, 2014, 12:54:03 AM by Alex Chouls »