hi,
"Without much coding" yes, "Without much effort", no

Basically, you need to apply a gravity force that is always pointing in the opposite direction of the trail.
basically, I would define the path using a real spline that would be used to extrude the trail mesh as well as be used to control the movement.
here I think the plane is not moved by itself but rather using "u" of the spline, so you control a moving point on the spline itself, then the plane follow that point taking in consideration the gravity ( itself towards the spine point it currently follows).
Not overly complex, but definitly not easy neither!
some post to read and study carefully:
http://hutonggames.com/playmakerforum/index.php?topic=5065.msg25085;topicseen#newhttp://hutonggames.com/playmakerforum/index.php?topic=5669.0Bye,
Jean