playMaker

Author Topic: Floating gui that changes size based on position  (Read 1959 times)

Dualhammers

  • Playmaker Newbie
  • *
  • Posts: 10
Floating gui that changes size based on position
« on: March 11, 2014, 03:37:19 AM »
I'm trying to simulate a 3D Gui interface by using GUILayout Begin Area Follow Object. My problem is that when I move away from the object the size of the font and box retain their size thus destroying the effect.

Is there any easy way to have the GUI Area and Font change size based on relative position to the object it is following?

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15620
  • Official Playmaker Support
Re: Floating gui that changes size based on position
« Reply #1 on: March 11, 2014, 06:51:15 AM »
Hi,

 I would not go there, I would suggest you use ngui, daikon forge UI or 2dtoolkit ( any similar UI system) where doing 3d UI is just plain easy!

bye,

 Jean

Dualhammers

  • Playmaker Newbie
  • *
  • Posts: 10
Re: Floating gui that changes size based on position
« Reply #2 on: March 11, 2014, 02:31:29 PM »
Do you have any suggestion on which has the best set of Playmaker actions?

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15620
  • Official Playmaker Support
Re: Floating gui that changes size based on position
« Reply #3 on: March 12, 2014, 08:24:41 AM »
Hi,

 Daikon Forge seems to have a complete coverage, I am going to gain more experience int he coming days as I start a new project that will use DK and playmaker, currently I am more oriented with NGUI and for my needs, I have everything I need with the custom actions available on the wiki. 2dtk I think is a bit behind, I may be wrong tho, but don't understimate the power of the actions "set/get property" and "Call Method", you can basically access anything you want with this ( 90%), for the rest, simply make requests on this forum.

bye,

 Jean