Hi everyone,
I've designed a Virtual Pet game that I'm ready to start building in Unity. I have all of the features designed, and I know exactly what I *want* to do, but I just need to know where to begin. This is my first Unity/Playmaker game, outside of tutorials I've done online.
Without getting into too lengthy an explanation, I'll just explain a few concepts that I'd like some advice on.
This pet has 3 categories of "Care" that the user needs to address. Each "Care" category has a value. This "Care" value is received via player interaction, like feeding the pet food, playing with the pet, or washing the pet.
These "Care" values degrade over time, so in essence, they are basically timers that, when they reach a value of "0," cause the pet to become "sad."
From what I understand about Playmaker, and my limited knowledge of the technical side of gaming, all of the "Care" categories are, in essence, variables? And I know the "Care" interactions will be tied to both Actions and Events, but I'm just not sure how to construct these variables from the get-go. Which Action in the Action Browser would this type of variable fit in with?
If anyone can point me to where in Playmaker I should begin, that'd be great. I've searched the forums for "virtual pet," but haven't really found much.
Thanks in advance!