playMaker

Author Topic: [SOLVED] About 2D animation event  (Read 2169 times)

namihei

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[SOLVED] About 2D animation event
« on: March 16, 2014, 09:30:03 AM »
Hi, I'm a begginer with playmaker and would like some advice in how to use it.

what I'm trying to creat is a UI and I wanted to test when I made a 2D button and when pushing that button(I'm using mouse down) it plays another 2D animation.
But when I tried doing it it didin't work.
I've tried it in 3D and it worked so does this mean I can't do it in 2D or am I mising a step?

I'm pretty desprate and would appriciate any comment.

« Last Edit: March 17, 2014, 01:21:37 PM by Lane »

sebaslive

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Re: About 2D animation event
« Reply #1 on: March 16, 2014, 11:17:08 AM »
Are you using 2Dtoolkit?
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


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namihei

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Re: About 2D animation event
« Reply #2 on: March 16, 2014, 12:03:59 PM »
Hey, thanks for the reply.
No I'm not using 2Dtoolkit.
I'm using NGUI version2.5 and playmaker.
Is 2Dtoolkit the only way or is there another way to do it using the tools I'm using now?

sebaslive

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Re: About 2D animation event
« Reply #3 on: March 16, 2014, 09:56:03 PM »
oh okay, I am not familiar with the actions being used by for 2Dtoolkit I just use a send event with a global function of mouse down on the object (this can be any object with a collidor) and the send event to play the animation in a new state.
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


Follow me @sebasRez

namihei

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Re: About 2D animation event
« Reply #4 on: March 17, 2014, 10:06:11 AM »
It came to be able to do luckily when trying many things. Thank you!

Lane

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Re: About 2D animation event
« Reply #5 on: March 17, 2014, 01:21:25 PM »
Going to go ahead and mark this as Solved =)
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