playMaker
Home
Store
Showcase
Tutorials
Forums
Manual
Wiki
About Us
Playmaker Forum
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Join our
Discord Channel
Home
Help
Search
Login
Register
Playmaker Forum
»
PlayMaker Help & Tips
»
PlayMaker Help
»
Which Start is executed first?
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Which Start is executed first? (Read 2300 times)
TokyoDan
Playmaker Newbie
Posts: 9
Which Start is executed first?
«
on:
April 13, 2014, 01:12:34 AM »
I know that the START event of an FSM is executed whenever the FSM is created in a scene or when a scene is first loaded. But...
Say I load a scene with one GameObject, The GameObject has one script component and one FSM component. Which Start is called first? The Start() function of the script, or the START event of the FSM?
Logged
Lane
Administrator
Hero Member
Posts: 2511
Mender of the past
Re: Which Start is executed first?
«
Reply #1 on:
April 14, 2014, 07:52:50 AM »
Whichever is on the uppermost in the inspector stack.
Logged
Products by Cleverous
||
Vault Core
: Database
||
Vault Inventory
: Multiplayer Inventory
||
Vault Attributes
: Character Stats
||
That Hurt!
: Dmg Floaties
||
Quinn
: 3D
jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: Which Start is executed first?
«
Reply #2 on:
April 14, 2014, 08:09:28 AM »
Hi,
Not necessarly, You can not guarantee execution order in Unity. If you move a component up the stack, it won't change it's execution compare to that stack.
bye,
Jean
Logged
Lane
Administrator
Hero Member
Posts: 2511
Mender of the past
Re: Which Start is executed first?
«
Reply #3 on:
April 14, 2014, 08:32:48 AM »
Are there some overrides that might be used to break the top-down flow or something? So far its been reliable for me. The only exception I can think of is if 5 scripts on the bottom have a Start function and 5 scripts on the top only use Update... then the bottom ones will run their Start() first and Update will be run afterwards.
Logged
Products by Cleverous
||
Vault Core
: Database
||
Vault Inventory
: Multiplayer Inventory
||
Vault Attributes
: Character Stats
||
That Hurt!
: Dmg Floaties
||
Quinn
: 3D
jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: Which Start is executed first?
«
Reply #4 on:
April 14, 2014, 08:39:39 AM »
Hi,
yes, Unity has a setting to define script execution order, that's where things get tricky and dangerous... Cause the execution order is based on the class, not the stack order... so very prone to hard-to-find bugs
Typicall, if the execution order is important, create your own "INIT" or something can call fsm manually, this will a lot more reliable in the end.
bye,
Jean
Logged
Lane
Administrator
Hero Member
Posts: 2511
Mender of the past
Re: Which Start is executed first?
«
Reply #5 on:
April 14, 2014, 08:53:12 AM »
Good to know! =)
Logged
Products by Cleverous
||
Vault Core
: Database
||
Vault Inventory
: Multiplayer Inventory
||
Vault Attributes
: Character Stats
||
That Hurt!
: Dmg Floaties
||
Quinn
: 3D
Print
Pages: [
1
]
Go Up
« previous
next »
Playmaker Forum
»
PlayMaker Help & Tips
»
PlayMaker Help
»
Which Start is executed first?