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Any good solutions for Unity+Playmaker Source Control?
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Topic: Any good solutions for Unity+Playmaker Source Control? (Read 3048 times)
4ppleseed
Full Member
Posts: 226
Any good solutions for Unity+Playmaker Source Control?
«
on:
May 04, 2014, 02:50:19 PM »
Any good solutions for Unity+Playmaker Source Control?
I'm about to start on a bigger project and would love to be able to back up each build automatically to a repository or something. Anyone doing this have any tips?
Thanks.
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ahren
Playmaker Newbie
Posts: 4
Re: Any good solutions for Unity+Playmaker Source Control?
«
Reply #1 on:
May 04, 2014, 11:27:32 PM »
I've not used it myself but a lot of the top end game dev shops run source code management on Perforce. The platform is well supported in Unity so if you've got the cash and the guys to run it, that ticks the 'good' box.
There doesn't seem to be any TFS integration, but there are a couple of SVN plugins in the asset store so have a look there. Read through the comments though as I seem to recall some pretty negative stuff.
Unity by itself isn't a great candidate for source control as most of the file types are 'non-merge-abel' by nature... so make sure to turn on pesimistic locking, which your dev team will hate and flame you for.
Good luck
A
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jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: Any good solutions for Unity+Playmaker Source Control?
«
Reply #2 on:
May 07, 2014, 09:08:28 AM »
Hi,
Use either Github or BitBucket, I use both, and I am happy with both, with a slight preference for BitBucket.
bye,
Jean
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tezer86
Playmaker Newbie
Posts: 23
Re: Any good solutions for Unity+Playmaker Source Control?
«
Reply #3 on:
May 07, 2014, 05:52:59 PM »
Hey,
I use bit bucket and it works great with playmaker. Here are the links I used to set it up, followed them word for word and it only took about 10-15 mins:
https://bitbucket.org/plans
https://www.atlassian.com/software/sourcetree/overview
http://programmerinstincts.com/using-unity3d-with-external-version-control-system-with-mercurial-bitbucket-step-to-step-guide/
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4ppleseed
Full Member
Posts: 226
Re: Any good solutions for Unity+Playmaker Source Control?
«
Reply #4 on:
May 09, 2014, 12:02:49 PM »
Thanks guys. I'll give BB a go
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Any good solutions for Unity+Playmaker Source Control?