Hi, just tested this using the latest version from the assets store (Unity 4, PM 1.7.8.3) and disabled actions are still running
Dont get me wrong, you guys have a brilliant product here and superb support but should this not be a priority issue?
For good practice I tend to remove any unnecessary actions as I go along anyway but for the sake of quality control before a release I am going to have to manually go through every FSM in my entire game to check (and there is a LOT of them), unless there is some kind of clever scripted way I could do this?
Cheers