So, I know that what with using the Conditional expression system and some ecosystem actions that it's going to be making it hard to narrow down where this is actually coming from but I'm more saying this to just make it known that this is happening.
What I've got are prefabs that I'm working on... And sometimes whenever I change transitions/events around, it's changing them up on me when I log back in to Unity or sometimes even when I simply go to a different FSM.
To clarify, the versions that I'm running (in case that helps things) are as follows.
Unity: 4.3.4 f1 (Indie version.)
Playmaker: 1.7.7 f6
Conditional expression: Current version as listed in the OP of the "Conditional expression" forum posting.
Current ecosystem actions:
Float Lerp (though I have others installed but not currently being used in this scene. Do you think that these would need to be listed as well? I can see about posting a list if you think it would.) Oh, and this one I have modified to use the fixed update instead of the update when it is activated. No idea if that even did anything but it does bear mentioning methinks.
I know it's not a massive game-breaker because all I have to do is change them back... But I would like to see this resolved since I'm hoping to make this a sell-able asset pack as well as a game and I'd not want to have any potential customers face an issue like this which would probably leave them feeling nonplussed if not frustrated and angry.