Hi Alex,
I am so happy that you actually did this time machine
Now You got me thinking some more:
As the game is playing, sometimes we see something happening, we then pause, and then we have litteraly hundreds of log entries spreadout in a dozen of fsm...
If I could have a very simple interface that while playing I can press a button and while I press or until I press it again, it stamps the log with a color or a flag, so that when I study the flow, I can go straight away to that timelaps and/or visually scroll in the log until I find this timelaps.
Also, maybe we could set this with some custom action or with the debug system so that within a state I can react by code OR with an action to flag the log on and off.
That would be nice on your soon to be timeline as well,
also, another note on this log flow visuals. It would be nice as well to define either a time for the flow ( in yellow) so that we say: I want to visually see the flow 2 seconds up to the current selected log entry. OR for a number of state transitions: I want to see the the previous 4 states before this log entry. AND in another color, the next sequence of flow, it's equally important to see where the flow is going from a selected log entry. Maybe in a different color?
Next: I am sure it's possible, and would be a great thing: Can you compose the flow into a video? or at least each log entry into an image that we can then compose in another software. OR maybe you are planning on letting us access this via api and control the flow with a custom editor so that we actually can do that ourselves? I am coming here again from a documentation/tutorial point of view where since we don't have a "demo" of playmaker to share with non licenses users, being able to show how it works is very important.
You've spawn something very powerful Alex, keep amazing us!
Bye,
Jean