playMaker

Author Topic: ArrayMaker is now available [SEPTEMBER 2018]  (Read 111019 times)

jeanfabre

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Re: ArrayMaker is now available [SEPTEMBER 2018]
« Reply #255 on: January 24, 2019, 11:42:05 PM »
Hi,

 ok, let's see if we get the same issue some more, right now I can't repro, so I am not sure if there is something I can adjust or if it's a Unity issue.

Bye,

 Jean

craigz

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Re: ArrayMaker is now available [SEPTEMBER 2018]
« Reply #256 on: January 25, 2019, 12:02:21 AM »
Of course, I think it was probably just the mix of upgrading Playmaker and THEN going to 2018.3. Probably a fringe case :)

Thanks Jean!

pierre

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Re: huge bug when compiling.
« Reply #257 on: August 14, 2019, 02:14:33 AM »
WHILE  TESTING
dynamically filled arrayListproxies   can be used to transfer data to and from scripts, playmaker actions AND game objects.

AFTER COMPILING
dynamically filled arrayListproxies yields unreliable results when passing data to game objects , like fail
 

djaydino

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Re: ArrayMaker is now available [SEPTEMBER 2018]
« Reply #258 on: August 14, 2019, 05:04:52 AM »
Hi.
@pierre

I use array maker a lot and did not encounter this issue yet.

can you give more details on this?
What unity version / what playmaker version / which platform you compile to
How you fill the array and or how we can repo this.


jrDev

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Re: ArrayMaker is now available [SEPTEMBER 2018]
« Reply #259 on: August 21, 2019, 09:43:10 PM »
Hello,

I am new to arraymaker. What I want to know is what is the difference between using arraymaker and the regular array actions that come with playmaker?

Thanks,
jrDev

jeanfabre

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Re: ArrayMaker is now available [SEPTEMBER 2018]
« Reply #260 on: August 21, 2019, 11:17:35 PM »
Hi,

 ArrayMaker was built before PlayMaker introduced arrays, but the implementation differs and both have their use.

- ArrayMaker uses external component to store data, which makes editing easier, and more open and easily accessible to c# scripts
- ArrayMaker features Hashtables, not just array, which is a powerful way to declare key/value pairs, while array only give you a list of values.

Basically, ArrayList is more versatile, while FsmArray is more integrated in the PlayMaker workflow.

I use both, FsmArray is good for simple use and when the list belongs to the logic ( for example you get a list of objects from a raycast), but as soon as data become complex and external to the logic itself ( for example level progress data), then ArrayMaker is the way to go.

Bye,

 Jean

Broken Stylus

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Re: ArrayMaker is now available [SEPTEMBER 2018]
« Reply #261 on: August 23, 2019, 10:48:01 AM »
Talking about arrays, has anyone here found a complete 2D matrix system for Unity, something to avoid relying on external tables tool like Excel?

I managed to fake one to some degree by using variables with several elements so, for example, using quaternions in a hash table, I could mimic a n rows x 4 columns matrix.

jeanfabre

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Re: ArrayMaker is now available [SEPTEMBER 2018]
« Reply #262 on: September 11, 2019, 01:58:23 AM »
Hi,

ArrayMaker has a component called ArrayListTable, have you tried it? It has a set of dedicated actions to work with it as well.

Bye,

 Jean

Broken Stylus

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Re: ArrayMaker is now available [SEPTEMBER 2018]
« Reply #263 on: September 11, 2019, 03:37:35 AM »
Right. That sounds like very good news.
I will have to try that in a new project. When doing the migration for the current one and tried to update AM with the master file from Gitbuh, I came across some Array Table scripts that were throwing a bajillion errors, so I simply nuked them, just to be sure. Worked like a charm after that.  ;D 8)
But now I see them, lurking in the deep recesses of the ArrayMaker package on the Ecosystem, those occult scripts.
I'll check on them and see what I can get out of them.
Thanks.