Well the way i thought, or would want the action to work would be that the 1 and 0 values on the Y axis of the curve would correspond to the FROM and TO values, so i wouldn't have to "hard code" the values to the curve as it seems with Animate float. So i could animate from values X to Y, which might be 0 or might not be.
What i'm trying to achieve is a sort of faked dynamic physics behavior, where Playmaker would check the position of the object, set that as the FROM value and then animate it on the curve to the TO value, which might be 0. But i can't get this to work, and i always get completely crazy behavior from Curve Float. Animate Float is easy to manage, but there it seems obvious to me that you have to preset your values in the curve editor, and that it can't really work with changing variables.