playMaker

Author Topic: Steamworks.NET  (Read 77479 times)

clandestine

  • Sr. Member
  • ****
  • Posts: 255
    • ЯKD.ZONE
Re: Steamworks.NET
« Reply #105 on: May 22, 2018, 07:03:12 AM »
I have it planned to dedicated the next big chunk of my time on this.
Bye,

Jean

Hey Jean, you're our savior man! Our own personal Jesus. Have you had the time already to give those actions a shot?

We'll be eternally thankful!

bess2k2

  • Playmaker Newbie
  • *
  • Posts: 6
Re: Steamworks.NET
« Reply #106 on: June 25, 2018, 12:26:43 AM »
Can someone provide a link to the Steam achievement commands mentioned earlier in this thread? I can't seem to find them. Are they faulty?
That's the last thing I need for my game.

BDFgames

  • Playmaker Newbie
  • *
  • Posts: 36
Re: Steamworks.NET
« Reply #107 on: June 28, 2018, 10:38:36 PM »
I have it planned to dedicated the next big chunk of my time on this.
Bye,

Jean

Hey Jean, you're our savior man! Our own personal Jesus. Have you had the time already to give those actions a shot?

We'll be eternally thankful!

Seconded! Any update for us, Jean?  :)

MAX_POWER

  • Playmaker Newbie
  • *
  • Posts: 40
Re: Steamworks.NET
« Reply #108 on: June 29, 2018, 07:05:04 AM »
Are there any updates coming in the following weeks or should I go with the current actions?

djaydino

  • Administrator
  • Hero Member
  • *****
  • Posts: 7615
    • jinxtergames
Re: Steamworks.NET
« Reply #109 on: June 29, 2018, 07:32:22 AM »
Hi.
I will start today looking into this (i had other priorities to do first)

So there might be some updates coming depending on the actions and so

It is also possible that i will completely rework everything and make a new package.

I will know in the upcoming  week what the plan will be.

I will let you know here what my plan is once i looked into the actions.

MAX_POWER

  • Playmaker Newbie
  • *
  • Posts: 40
Re: Steamworks.NET
« Reply #110 on: June 29, 2018, 07:40:02 AM »
Sounds great. I would appreciate if you could let me know as soon as you know whether or not you'll be making a new package. Thanks!

MAX_POWER

  • Playmaker Newbie
  • *
  • Posts: 40
Re: Steamworks.NET
« Reply #111 on: July 09, 2018, 03:28:50 AM »
djaydino any news?

djaydino

  • Administrator
  • Hero Member
  • *****
  • Posts: 7615
    • jinxtergames
Re: Steamworks.NET
« Reply #112 on: August 23, 2018, 11:59:44 AM »
Hi.
I am working on steam actions but there is literary a lot of work on this.
But i have now about 50+ actions ready for testing.
It includes achievements / stats / client / friends stuff (avatar/nickname/...) and some more.

if you wish to help alpha/beta testing them....pm me (you must have a discord account)

As this is alpha/beta testing i do not advice to use them on your projects, if you do it is on your own risk!

craigz

  • Beta Group
  • Full Member
  • *
  • Posts: 234
    • Haven Made
Re: Steamworks.NET
« Reply #113 on: August 23, 2018, 04:27:06 PM »
Wahoo!

Great to hear Djaydino! :D

Thanks for cranking away on this, its super exciting!

-craigz

BDFgames

  • Playmaker Newbie
  • *
  • Posts: 36
Re: Steamworks.NET
« Reply #114 on: August 23, 2018, 07:47:42 PM »
Thanks, djaydino! You're a champion!  :)

if you wish to help alpha/beta testing them....pm me (you must have a discord account)

I'll be happy to alpha-test with you. I'll need to set up a Discord account, though, so I'll PM you as soon as I've got that in place.

Thanks again!

djaydino

  • Administrator
  • Hero Member
  • *****
  • Posts: 7615
    • jinxtergames
Re: Steamworks.NET
« Reply #115 on: September 02, 2018, 01:27:19 PM »
Hi all!

So far tests are looking good, but i would like some more tester.
(pm me and come on discord to get access)

At the moment i am making some samples, and will be making some tutorial videos in the next comings weeks.

After that i will release the 1st part on the forum (probably still as beta!) on a new thread.
and if that goes good they will be set available on the Ecosystem.

And if you feel generous you can always support me on my Patreon page

Here are some images from the actions :

djaydino

  • Administrator
  • Hero Member
  • *****
  • Posts: 7615
    • jinxtergames
Re: Steamworks.NET
« Reply #116 on: September 21, 2018, 08:12:19 AM »
Hi.
The 1st open beta action package is available, go to this topic for more info :

http://hutonggames.com/playmakerforum/index.php?topic=19458.0

I will try to make some samples in the coming week and maybe some videos
(working in a new office while they are still constructing, so a lot of noise at the moment.)

Ateam

  • Full Member
  • ***
  • Posts: 116
Re: Steamworks.NET
« Reply #117 on: October 21, 2018, 01:03:18 AM »
Hello, do you have plans to make transcriptions actions for playmaker? https://partner.steamgames.com/doc/features/microtransactions

Gua

  • Beta Group
  • Sr. Member
  • *
  • Posts: 309
    • Andrii Vintsevych
Re: Steamworks.NET
« Reply #118 on: February 17, 2020, 09:20:04 AM »
========================================

Can anyone give me example picture of FSM how to setup and work with these actions: Steam Stats Setup, Steam Stat Set, Steam Stat Get. I can't figure out how to work with this. Unity showing error "can't find stat with that name", but "Steam Stats Setup" action must be only INT or FLOAT and my stat API Name is STRING (on steamworks developer page https://partner.steamgames.com) ?

Thanks!

Have you able to figure it out?

djaydino

  • Administrator
  • Hero Member
  • *****
  • Posts: 7615
    • jinxtergames
Re: Steamworks.NET
« Reply #119 on: February 17, 2020, 12:13:37 PM »
Hi.
Sorry but at this moment i have to much other work to continue working on steamworks actions.

But i did set my github public so if anyone wants to work on it feel free.

Hopefully in a few month i can continue on this (or redo as the library was overhauled)

i am very sorry