Ok i had this working just fine.. I was working in one Scene and building tests to my iPad.. worked perfect..
Then i did a full build with my main menu scene as well.. Now i get this error.. It seems to be an error when the FG tries to send the event to PM.. Any ideas on this? Why the difference between two scenes and just one? I assume something is not loading properly so it can not get a reference to it.. But i don't know how to fix it.. was supposed to send a full project an hour ago of course but he is running with the one scene instead.
NullReferenceException
at HutongGames.PlayMaker.Fsm.SendEventToFsmOnGameObject (UnityEngine.GameObject gameObject, System.String fsmName, HutongGames.PlayMaker.FsmEvent fsmEvent) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Actions.SendEvent.OnEnter () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.DoTransition (HutongGames.PlayMaker.FsmTransition transition, Boolean isGlobal) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.ChangeState (HutongGames.PlayMaker.FsmEvent fsmEvent) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEvent fsmEvent) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.Event (System.String fsmEventName) [0x00000] in <filename unknown>:0
at TBComponent.Send (.Message msg) [0x00000] in <filename unknown>:0
at TBFingerDown.RaiseFingerDown (Int32 fingerIndex, Vector2 fingerPos) [0x00000] in <filename unknown>:0
at TBInputManager.FingerGestures_OnFingerDown (Int32 fingerIndex, Vector2 fingerPos) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) FingerGestures/FingerDownEventHandler:invoke_void__this___int_Vector2 (int,UnityEngine.Vector2)
at FingerGestures.RaiseOnFingerDown (Int32 fingerIndex, Vector2 fingerPos) [0x00000] in <filename unknown>:0
at FingerGestures.PerFinger_OnDown (.Finger source) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) FingerGestures/Finger/FingerEventDelegate:invoke_void__this___FingerGestures/Finger (FingerGestures/Finger)
at FingerGestures+Finger.PostUpdate () [0x00000] in <filename unknown>:0
at FingerGestures.UpdateFingers () [0x00000] in <filename unknown>:0
at FingerGestures.Update () [0x00000] in <filename unknown>:0
at TouchScreenGestures.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)