Hi,
Nice demo indeed! Wanted to comment that it's really resource intensive tho on my mac book pro ( not lion) under chrome). Maybe it's just me.
also like very much the subtle camera movement. but would enjoy a setting to set up the movement speed ( on a touch pad it's too fast.
As for the technic you use, are you using physics or maths? cause with this kind of simple animation you can go both ways really.
Loic ( ne t'en fait pas pour ton anglais, on comprends
) Have you succeed in making a script for the bal? or are you starting from scratch? If you are good with math, you can compute the bouncing angle and movement of the ball. WIth playmaker it would be quit interesting to do actually. Tho Unity comes with a really good physics engine, and you can actually achieve quit a lot of the ball interectino by simply setting up a physics environment for the ball to bounce over colliders. do you have some experience with this? In this case, playmaker also comes handy to actually detect and control the ball and various elements it hits and kill. Also with physics, you will have way more control over external interaction, say some elements comes disturbing the ball, like a an area that swirl the ball direction, or accelerate, or bounce it some weird way, etc etc, you'll be abel to build very rich interaction with ease.
Bye,
Jean