playMaker

Poll

Is it ok to remove the old asset pack for Unity 4 from Asset Store?

- Yes - Will use updated Unity 5 version only
36 (87.8%)
- No - Keep the old Unity 4.3 version asset (not updated)
5 (12.2%)

Total Members Voted: 41

Author Topic: Car Setup for PlayMaker [Asset]  (Read 126158 times)

600

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Re: [Giveaway!] Car Setup for PlayMaker [Asset]
« Reply #165 on: December 18, 2017, 06:58:01 AM »


Celebrating Car Setup asset’s 3rd year on the Asset Store,
I will give away 3 free copies here on forums.

The first 2 vouchers will go to the first replies after this message!
The third voucher will be played later today in about 6 hours!

All 3 vouchers still available!
Just hit a reply in this post and receive a gift!  ;D

clandestine

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Re: [Giveaway!] Car Setup for PlayMaker [Asset]
« Reply #166 on: December 18, 2017, 07:35:47 AM »
Yay! I want it!
Actually i have it already, so.. bump :D

600

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Re: [Giveaway!] Car Setup for PlayMaker [Asset]
« Reply #167 on: December 18, 2017, 07:57:29 AM »
Yay! I want it!
Actually i have it already, so.. bump :D
;D

S0ULART

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Re: [Giveaway!] Car Setup for PlayMaker [Asset]
« Reply #168 on: December 18, 2017, 08:12:47 AM »
Hey guys I would love to get the giveaway for Christmas and experiment with some car setups :)

600

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Re: [Giveaway!] Car Setup for PlayMaker [Asset]
« Reply #169 on: December 18, 2017, 08:19:09 AM »
Hey guys I would love to get the giveaway for Christmas and experiment with some car setups :)
Sent you a message :)

MAXFORCE

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Re: [Giveaway!] Car Setup for PlayMaker [Asset]
« Reply #170 on: December 18, 2017, 11:59:17 PM »
I want to experiment with Car Setup for PlayMaker

saneinsylum

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Re: [Giveaway!] Car Setup for PlayMaker [Asset]
« Reply #171 on: December 19, 2017, 02:55:55 AM »
just replying to get a time stamp for the "6 hours later" part

600

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Re: Car Setup for PlayMaker [Asset]
« Reply #172 on: December 19, 2017, 06:12:25 AM »
Sent you messages MAXFORCE and saneinsylum :)

All vouchers given out, Happy Holidays and drive safe!

600

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Re: [-30% SALE] Car Setup for PlayMaker [Asset]
« Reply #173 on: May 03, 2018, 04:29:44 AM »
Car Setup For PlayMaker
featured in the May Madness Sale!

30% off!



Sale ends in May 11th 23:59 PST

600

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Re: [-30% SALE] Car Setup for PlayMaker [Asset]
« Reply #174 on: May 11, 2018, 04:07:03 AM »
Last ~22 hours on Sale!
Link to Car Setup For PlayMaker

600

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Re: Car Setup for PlayMaker [Asset]
« Reply #175 on: November 07, 2019, 04:36:28 AM »

Compatibility update for Unity 2019.2+ and Playmaker 1.9+

Link to Asset Store

rodrigodorta

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Re: Car Setup for PlayMaker [Asset]
« Reply #176 on: November 12, 2019, 05:32:43 PM »
Hello 600, I've been wanting to buy your asset for quite some time, now that I am starting work on a racing game I've been trying some assets for custom vehicle creation.

I have seen your video on how to set up a new vehicle, but still i don't know how difficult it is.

I Will be able to implement vehicles easily, with my own custom meshes?

And I will be able to customize max speed/the type of wheel drive and so on?

Thanks in advance!

600

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Re: Car Setup for PlayMaker [Asset]
« Reply #177 on: November 14, 2019, 03:30:14 AM »
Hello 600, I've been wanting to buy your asset for quite some time, now that I am starting work on a racing game I've been trying some assets for custom vehicle creation.

I have seen your video on how to set up a new vehicle, but still i don't know how difficult it is.

I Will be able to implement vehicles easily, with my own custom meshes?

And I will be able to customize max speed/the type of wheel drive and so on?

Thanks in advance!
Hello,
You can change max speed and behaviors for wheel colliders directly. And if you change to other mesh, just adjust positions of wheel colliders and other details like camera positions. Please not that this is a template and not an editor asset for example like Edy Vehicle Physics. So you edit all values inside dedicated FSMs or on wheel colliders. If there are any questions about specific values that you are looking for when working with the asset, feel free to hit me a message on support email, which is on PDF inside the asset files.

rodrigodorta

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Re: Car Setup for PlayMaker [Asset]
« Reply #178 on: November 17, 2019, 09:33:05 PM »
Hello 600, I've been wanting to buy your asset for quite some time, now that I am starting work on a racing game I've been trying some assets for custom vehicle creation.

I have seen your video on how to set up a new vehicle, but still i don't know how difficult it is.

I Will be able to implement vehicles easily, with my own custom meshes?

And I will be able to customize max speed/the type of wheel drive and so on?

Thanks in advance!
Hello,
You can change max speed and behaviors for wheel colliders directly. And if you change to other mesh, just adjust positions of wheel colliders and other details like camera positions. Please not that this is a template and not an editor asset for example like Edy Vehicle Physics. So you edit all values inside dedicated FSMs or on wheel colliders. If there are any questions about specific values that you are looking for when working with the asset, feel free to hit me a message on support email, which is on PDF inside the asset files.

Great! I will try it, if I have any questions I'll send and email.
Thanks!!

600

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Re: Car Setup for PlayMaker [Asset]
« Reply #179 on: July 13, 2021, 03:14:55 AM »

- Price lowered by $5
- Compatibility update for Unity 2019.4+ with .NET4x and Playmaker 1.9.2+


Link to Asset Store