playMaker

Author Topic: Using mecanim for animated body parts and other objects.  (Read 1889 times)

coffeeANDsoda

  • Hero Member
  • *****
  • Posts: 618
Using mecanim for animated body parts and other objects.
« on: January 08, 2015, 08:56:08 PM »
Kind of a newbish question, but isn't mecanim geared toward setting up animation for characters that are human like? For example, mimicking motion capture, or can it be applied to just a hand or even a animated face?

mdotstrange

  • Hero Member
  • *****
  • Posts: 555
    • Can't code? Who cares! Make games anyway!
Re: Using mecanim for animated body parts and other objects.
« Reply #1 on: January 09, 2015, 03:34:35 AM »
You can use mecanim for any kind of animation
Indie game dev and instructor at the Strange School. Learn Playmaker at the Strange School!