playMaker
Home
Store
Showcase
Tutorials
Forums
Manual
Wiki
About Us
Playmaker Forum
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Register on the forums to download actions, updates, etc.
Home
Help
Search
Login
Register
Playmaker Forum
»
PlayMaker News
»
General Discussion
»
Using mecanim for animated body parts and other objects.
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Using mecanim for animated body parts and other objects. (Read 1889 times)
coffeeANDsoda
Hero Member
Posts: 618
Using mecanim for animated body parts and other objects.
«
on:
January 08, 2015, 08:56:08 PM »
Kind of a newbish question, but isn't mecanim geared toward setting up animation for characters that are human like? For example, mimicking motion capture, or can it be applied to just a hand or even a animated face?
Logged
mdotstrange
Hero Member
Posts: 555
Re: Using mecanim for animated body parts and other objects.
«
Reply #1 on:
January 09, 2015, 03:34:35 AM »
You can use mecanim for any kind of animation
Logged
Indie game dev and instructor at the Strange School.
Learn Playmaker at the Strange School!
Print
Pages: [
1
]
Go Up
« previous
next »
Playmaker Forum
»
PlayMaker News
»
General Discussion
»
Using mecanim for animated body parts and other objects.