So if I have 4 different on collision events on 1 state, how does that work? Does the state look at the first one, then 2nd, then 3rd, then 4th? When it finds a match, then goes to the 'send event'?
So this gets me to another question. on a state like this, does playmaker go though all of the actions all of the time (unless told to exit)?
Also, do you see my confusion. Scripting 'oncollisionenter' just waits but what you are saying I can have 4 of these in 1 state and all 4 get run unless 1 is met and tells it to goto next state.