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Author Topic: Axis Event II [SOLVED]  (Read 2613 times)

wheretheidivides

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Axis Event II [SOLVED]
« on: March 01, 2015, 09:44:53 PM »
The current action 'axis event' only does UDLR, any direction and no direction. 

- I'd like to see the diagonals included (UL, UR, DL, DL).  This would help out in animating things that requires directions.  Instead of the nightmare of trying to sync up multiple FSMs with multiple axis, you could do it here.
- Also, how about negatives.  So a 'left' and also 'no left'  That was you can wait for the left to be pushed, then wait for it to be not pushed.
-Also, No axis.  There is a 'no direction' but how about 'no direction axis'.  No direction means no UDLR.  A 'no direction axis-vertical' would mean neither Up or down is being push however left or right could be.
« Last Edit: March 02, 2015, 01:49:12 PM by jeanfabre »

jeanfabre

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Re: Axis Event II
« Reply #1 on: March 02, 2015, 06:26:09 AM »

wheretheidivides

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Re: Axis Event II
« Reply #2 on: March 02, 2015, 01:21:31 PM »
Wow!  Where'd that come from?  Exactly what people need.

jeanfabre

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Re: Axis Event II
« Reply #3 on: March 02, 2015, 01:48:56 PM »
Hi,

 it's all work based on members request that I inject back. So keep coming with requests :) chances are that you will be many to benefit form this one way or the other.

 Bye,

 Jean

wheretheidivides

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Re: Axis Event II [SOLVED]
« Reply #4 on: March 02, 2015, 01:54:33 PM »
Well, maybe It was I who suggested it in the first place.  You never know.

jeanfabre

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Re: Axis Event II [SOLVED]
« Reply #5 on: March 02, 2015, 02:10:46 PM »
That was 1.5 year ago :)

But yeah, the dynamic of explaining your problem, requesting new ways of interacting with Unity and addons, makes this forum a very interesting place indeed.

 Bye,

 Jean