Hi,
Im having some difficult time trying to figure out how to sync a smooth jump over photons network.
The problem is, when I jump ts very jerky over the network.
I'm probably syncing the jump wrong.
But doesn't it just grab the position of my character and sync it over the network?
Still confused so I have been searching and found this on Photons site.
rigibody2dviewto sync that would work perfect because its syncing velocity?
http://doc.exitgames.com/en/pun/current/tutorials/d-jump-and-runI have downloaded the original photon free network from unity asset store included the scripts, but I'm clueless on how to put that in playmaker.
I also have played around and use most of the stuff from playmaker photon demo and sample scene.
My control for the jump is just a force2d action 500 on the Y axis when spacebare is pressed..
If anyone have a script to grab velocity and syncing it could share it here. I would greatly appreciated.
Thanks.