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Author Topic: Endless Dodger  (Read 9257 times)

marcos

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Endless Dodger
« on: March 25, 2015, 04:01:29 AM »
Hey,

Been working on a mini project before I start my new job. Almost finished:




And a webplayer:

https://dl.dropboxusercontent.com/u/82743416/Fireman/Marky%20Bola%20-%20Turtle.html

Would love feedback on how it plays. I feel like it probably needs another gameplay element in order to stand out.

- Mark

coffeeANDsoda

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Re: Endless Dodger
« Reply #1 on: March 25, 2015, 04:33:13 AM »
What about time manipulation? Or items that slowdown sliding?

Lane

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Re: Endless Dodger
« Reply #2 on: March 25, 2015, 07:10:25 AM »
That's awesome dude! Nice work =)
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Graham

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Re: Endless Dodger
« Reply #3 on: March 25, 2015, 10:34:58 AM »
This is really cool, if the snails had animation it would add a whole other level of awesome!
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marcos

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Re: Endless Dodger
« Reply #4 on: March 25, 2015, 10:47:55 PM »
What about time manipulation? Or items that slowdown sliding?

I had considered it! That and an invulnerability thing perhaps. I'm not sure if powerups will be enough, or if there should be a more significant gameplay change.

That's awesome dude! Nice work =)

Thanks!

This is really cool, if the snails had animation it would add a whole other level of awesome!

Animations are coming! Literally the next thing on my to-do list! :)

coffeeANDsoda

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Re: Endless Dodger
« Reply #5 on: March 26, 2015, 02:54:03 AM »

I had considered it! That and an invulnerability thing perhaps.


Would you say a Blinx or Braid system would be complicated to achieve in playmaker?


marcos

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Re: Endless Dodger
« Reply #6 on: March 26, 2015, 08:43:04 AM »

I had considered it! That and an invulnerability thing perhaps.


Would you say a Blinx or Braid system would be complicated to achieve in playmaker?

It would be doable, but yeah, I'd imagine it'd be complicated. I haven't really looked into it.


Here's a first pass of the snail's 'walk' animation:

« Last Edit: March 26, 2015, 09:23:49 AM by marcos »

coffeeANDsoda

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Re: Endless Dodger
« Reply #7 on: March 26, 2015, 03:10:44 PM »
Did you use unity for the snails animations.

marcos

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Re: Endless Dodger
« Reply #8 on: April 06, 2015, 10:57:09 AM »
Did you use unity for the snails animations.

Nah, I used Blender for all of the animations.

Latest gameplay video:


New Stuff:

- Animations
- Coin Powerup, when you fill up the coin meter, you become invulnerable for a period of time. Colliding with snails when you're a Super Turtle will defeat the snail and award more points as you defeat more snails.

Webplayer:

https://dl.dropboxusercontent.com/u/82743416/Fireman/Marky%20Bola%20-%20Super%20Turtle%20Hero.html
« Last Edit: April 06, 2015, 08:19:43 PM by marcos »

marcos

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Re: Endless Dodger
« Reply #9 on: April 08, 2015, 06:40:43 AM »
Changed the super visuals:


Graham

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Re: Endless Dodger
« Reply #10 on: April 10, 2015, 01:06:55 PM »
I totally love your style! When I got to about 70 point I started getting motion sickness though lol. Maybe if the camera started looking down the hole at a sharper angle the faster you go? That way you could also plan your moves a little earlier.

Anyways just a though, keep up the good work!
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marcos

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Re: Endless Dodger
« Reply #11 on: April 10, 2015, 08:45:21 PM »
Thanks for the feedback, Graham!

I'll have a look at how I can tweak it somehow without having to change too much.

Thwaites

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Re: Endless Dodger
« Reply #12 on: April 24, 2015, 03:47:04 PM »
Looks really nice. love the effects and the slow mo.