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Author Topic: Playmaker / Vuforia / NGUI Setup  (Read 2707 times)

retox

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Playmaker / Vuforia / NGUI Setup
« on: March 20, 2014, 12:10:24 PM »
Hi there,

I have a build using Vuforia User Defined Targets, Playmaker and NGUI. After much difficulty getting versions to work with each other I've finally got a build working on Android.

The issue I have is how do I create a custom NGUI button which activates taking the live texture which the AR content then displays?

I've setup a Simple Button with Send Message, then specified game object.. Theres no obvious Method name when dropping in UserDefinedTarget or UserDefinedTargetBuilder.

Has anyone managed to pull this off?

I'm on the last hurdle of a very frustrating project.

Many thanks.

jeanfabre

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Re: Playmaker / Vuforia / NGUI Setup
« Reply #1 on: March 27, 2014, 05:51:57 AM »
Hi,

 I am not too sure how to do that. Have you ask on the unity forum? vuforia forum and ngui forum. I suspect the you will need to find where the vuforia texture is ocated, then find out of ngui can display  a non atlased texture, then you'll be able to plug things together.

bye,

 Jean