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Author Topic: Fsm Bool Changed  (Read 2466 times)

dudebxl

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Fsm Bool Changed
« on: April 02, 2015, 01:55:36 PM »
Hi,

Another action fresh out of mono... Same as 'Bool Changed' action but to check another local fsm bool gameobject..

Kinda of an all is one action as this keeps things cleaner..

3 purposes:
- This action will check if a bool has changed in a another local fsm bool;
- Can be used to check if a another local fsm bool is different than expected (if statement).
- Will also get the local fsm bool value (same as Get Fsm Bool);

Usage note: 'Everyframe' and 'Original Data' cannot be used at the same time. 'Original Data' means the bool value that you expected to be so if set to false and local fsm bool is true then bool changed (bool change=true) and it is opposite of expectation (Original Data) so send event.

Hope is helps....

FritsLyn

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Re: Fsm Bool Changed
« Reply #1 on: April 03, 2015, 05:10:27 AM »
Thanks a lot :)

jeanfabre

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Re: Fsm Bool Changed
« Reply #2 on: May 07, 2015, 04:18:08 AM »
Hi,

 Great! Made it available on the Ecosystem

 Bye,

Jean