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Author Topic: Different Resolutions  (Read 2088 times)

Fahrettin

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Different Resolutions
« on: April 09, 2015, 10:12:07 AM »
Hi all
I want to make a simple turn based card game. I played it looong ago and i want to remake it :D
I'll publish it on Android. I target 800x480 for min resolution for design. I am not designer or coder but i search a lot. I learned with 2d Toolkit i can make sprites for different platforms. I can now detect and choose which sprites game will use for device.
Now i cant make simple cards for 800x480. If i make small cards they cant be read properly. Some games on android more smaller letters than mine but they dont have any problem. Where i need to search this topic ?

jeanfabre

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Re: Different Resolutions
« Reply #1 on: April 16, 2015, 01:10:08 PM »
Hi,

 First of all, I am working on Photon TurnBased system and it's 90% ready, so if you are interested, let me know, I'll give you access to this.

Second. you should switch to Unity UI system, it's powerful enough to support multi resolution very easily. Else you'll need to learn how to do this with tk2d itself, which certainly offers a system.


 Bye,

 Jean

Fahrettin

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Re: Different Resolutions
« Reply #2 on: April 17, 2015, 05:04:55 AM »
Thanks for your offer about Photon. I think its early for me to start Photon before this simple things. I will ask you for photon if i am ready or you will already publish it :D
I tried some uGUI text on my cards. They seem a bit blurry on screenshots. When i try on actual device they a lot better. I have Note2 (720 x 1280)
About uGUI i learned anchoring. I can position text or images for different resolutions.
In this screenshots top left images and text + CANNON card are uGUI