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Author Topic: Activate objects by tag only work for deactivate ?  (Read 1914 times)

DCassy

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Activate objects by tag only work for deactivate ?
« on: April 23, 2015, 04:57:36 AM »
Hello !

As the title say, it seems that the activate objects by tag action only work for deactivating them... Or am I getting something wrong (Unity5)

Thanks


jeanfabre

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Re: Activate objects by tag only work for deactivate ?
« Reply #1 on: June 05, 2015, 01:31:34 AM »
Hi,

 yeah, this is unfortunate that only active gameobjects can be "searched".

what action are you using? I made one action on the ecosystem thinking it would work, and it turns out it doesn't so maybe you are using this one.

Bye,

 Jean