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Author Topic: Set Sorting Renderer Layer (Sorting Layer / Order in Layer)  (Read 6316 times)

dudebxl

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Set sorting layer on any renderer (Sprite, particle, etc).

Minimum req: Unity 4.3

tip: leave 'renderer layer name' blank to only set the order in layer.

 :o
« Last Edit: January 16, 2016, 12:52:44 PM by dudebxl »

jeanfabre

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Re: Set Sorting Renderer Layer (Sorting Layer / Order in Layer)
« Reply #1 on: May 07, 2015, 03:51:29 AM »
Hi,

 Thanks. It's now available on the Ecosystem

Bye,

 Jean

dudebxl

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Re: Set Sorting Renderer Layer (Sorting Layer / Order in Layer)
« Reply #2 on: January 16, 2016, 12:52:01 PM »
line 49 blocks (and does not allow action to Finish) in unity5.2 when Gameobject is null

JeanFabre since the action is on your snipt, could you please edit to:

line49:
Debug.LogWarning("missing gameObject  "+this.Owner);
Finish();

Many thanks in advance  ;D
« Last Edit: January 16, 2016, 12:53:53 PM by dudebxl »

artixpro

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Re: Set Sorting Renderer Layer (Sorting Layer / Order in Layer)
« Reply #3 on: February 04, 2017, 01:44:01 PM »
Please tell me how to modify your script to work with Spine 2D?


Here is what I found on the forum Spine2D:

public SkeletonAnimation skeleUnit;
skeleUnit.gameObject.GetComponent<MeshRenderer>().sortingOrder = 1;
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