Hey,
A quick question regarding the Text Mesh Set Text action.
I'm using this on a job at the moment, and it seems to be dropping some punctuation marks from the strings I am setting the text mesh to show, most notably apostrophes, but also some other bits and pieces. Is this an error with the action, or should I find a work around?
Thanks in advance,
Mark.
Edit: Perhaps I'm missing something in the text mesh gameobject itself?
Turns out the punctuation was a different character, one that wasn't available in the BM Font I had set up. Left my mistake here for future reference, feel free to delete if need be!