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Author Topic: DoTween Actions (DOTween v1.1.310)  (Read 21629 times)

boragungor

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Re: DoTween Actions (DOTween v1.1.310)
« Reply #75 on: December 27, 2016, 01:18:14 PM »
Is it the 3rd person one? If it is, it's in the example folder in the latest version as far as I remember.

memetic arts

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Re: DoTween Actions (DOTween v1.1.310)
« Reply #76 on: December 27, 2016, 01:20:11 PM »
At about 2:02 into this video:

https://youtu.be/EYmyFPFI9DU?t=2m2s

memetic arts

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Re: DoTween Actions (DOTween v1.1.310)
« Reply #77 on: December 27, 2016, 01:26:24 PM »
Ah, and now I think I understand . . . I found a link in the comments of the YouTube video, and now see that there is a set of PAID actions in the Asset Store, which apparently has the demo scene that I saw in the video. I just have the set that was linked from this thread. . .

Since we're on the topic, though, what is the difference between the two sets of actions exactly?

Thanks.
« Last Edit: December 27, 2016, 02:18:30 PM by memetic arts »

dudebxl

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Re: DoTween Actions (DOTween v1.1.310)
« Reply #78 on: January 08, 2017, 11:05:52 AM »
One is free - one is paid.. that is all.. different people, different actions

markmandarin

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Re: DoTween Actions (DOTween v1.1.310)
« Reply #79 on: January 11, 2017, 01:31:47 AM »
DOTween GUI (not Ugui) Color / Fade request!
Thank you!

memetic arts

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Re: DoTween Actions (DOTween v1.1.310)
« Reply #80 on: January 13, 2017, 05:17:54 PM »
One is free - one is paid.. that is all.. different people, different actions

Thanks, dudebxl. I've got both now! :-)

Question: I've got a set of states, each containing multiple DoTween actions, chained/sequenced together. As expected, the actions within each state are invoked and completed before the actions in the next state are invoked. I want to reverse the entire chain, but it seems that states containing "play backward by ID" action, when similarly chained, do not wait for a given state's actions to complete, e.g. they fire in sequence, but occur concurrently.

I don't want to insert "wait" actions, as this will most likely disrupt the fluidity of the sequence. Any thoughts as to how to accomplish this?

thanks very much!