playMaker

Author Topic: Red Runtime Message  (Read 2209 times)

thierry_st_malo

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Red Runtime Message
« on: May 28, 2015, 03:41:19 AM »
Hi, all !

At runtime I get a mysterious red message that says:

"state.Fsm != ActiveFsm"

But everything seems to work fine. What does that mean? Also, I suppose that the red color means that it is a serious error ?

Thanks,
Thierry




Lane

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Re: Red Runtime Message
« Reply #1 on: May 28, 2015, 08:27:12 AM »
I think this is a GUI drawing error that has crept up in recent Unity versions. It's harmless from what I can tell.

Red messages mean errors. All Errors are Red. Yellow means its a warning, white is just information.
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jeanfabre

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Re: Red Runtime Message
« Reply #2 on: May 28, 2015, 09:04:17 AM »
Hi,

 what version of PlayMaker do you have?

Bye,

 Jean

thierry_st_malo

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Re: Red Runtime Message
« Reply #3 on: May 28, 2015, 10:51:36 AM »
Thanks to you both. For Jean I have Unity 5.0.2f (Pro) and PlayMaker 1.7.8.3.
Thierry

jeanfabre

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Re: Red Runtime Message
« Reply #4 on: May 28, 2015, 03:10:10 PM »
Hi,

 ok, odd, It's been a long time I haven't seen this. Are you forcing states or controlling fsm from scripts?

Bye,

 Jean