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Author Topic: NGUI Actions for Unity 5[SOLVED]  (Read 2397 times)

Budde88

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NGUI Actions for Unity 5[SOLVED]
« on: May 28, 2015, 05:25:21 PM »
I was wondering if someone could point me in the direction of an asset that offers NGUI Actions for Playmaker. I am using Unity 5 , so the Actions would have to be up to date obviously. I owned an asset before for Unity 4, but it seems the developer has stopped updating...

Thanks in advance.
« Last Edit: June 04, 2015, 03:00:41 AM by jeanfabre »

jeanfabre

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Re: NGUI Actions for Unity 5
« Reply #1 on: May 29, 2015, 04:26:11 AM »
Hi,

 Which package are you referring to as far as support?

 Bye,

 Jean

kenuab

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Re: NGUI Actions for Unity 5
« Reply #2 on: June 02, 2015, 12:42:58 PM »
I am also interested. I was using Rocket Games' NGUI Playmaker scripts.  I made the switch to Playmaker's uGUI actions, but those actions are missing things like the Rocket Games action, NGUI Set Active (which only activates children under an NGUI game-object that are checked to be active, while simply using Activate Game Object for a uGUI object activates ALL the children, even the ones you don't want to activate).  I could make the switch to uGUI, but if the Rocket Games asset (or something like it) was available for Unity 5, I probably wouldn't switch for now.

kenuab

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Re: NGUI Actions for Unity 5 [SOLVED]
« Reply #3 on: June 02, 2015, 02:46:22 PM »
I see that that Rocket Games NGUI Playmaker Scripts is now good for Unity 5.  Imported and all works again.