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Author Topic: "Call Method" parameter "Color" (Alpha) does not work!  (Read 640 times)

MS80

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"Call Method" parameter "Color" (Alpha) does not work!
« on: February 07, 2016, 05:22:27 PM »
The action "call method" does not send the parameter "Color" correctly.
RBG values are correct, Alpha not (it will always be 255).

Unity 5.3.2f1, Playmaker 1.8.0f41

PS: using "send message" with parameter "Color" works just fine, but if you use a variable as color, it won't work correcty, also the naming next to the color variable is "texture"?!

« Last Edit: February 07, 2016, 05:39:15 PM by MS80 »

Alex Chouls

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Re: "Call Method" parameter "Color" (Alpha) does not work!
« Reply #1 on: February 07, 2016, 07:02:21 PM »
Good catch, thanks! Both bugs will be fixed in the next update... PM me and I can send you a build if you want...

MS80

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Re: "Call Method" parameter "Color" (Alpha) does not work!
« Reply #2 on: February 10, 2016, 04:31:29 PM »
Good catch, thanks! Both bugs will be fixed in the next update... PM me and I can send you a build if you want...
Thanks Alex, this was fast! As you said, f43 fixed the "call method" issue.

For the sake of completeness, "send message" issue still exists, but renamed correctly to color ;) It's a tricky bug, you only see the probelm if you use a color variable, it even works for the first time, but change the color variable (runtime) and send message again will not work. No matter what color you select, it will always send the color the variable had the first time, kind of memory bug. If you don't use a variable it works without any issue.
« Last Edit: February 10, 2016, 04:46:14 PM by MS80 »

Alex Chouls

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Re: "Call Method" parameter "Color" (Alpha) does not work!
« Reply #3 on: February 10, 2016, 06:03:36 PM »
Ahhh, I missed the Send Message bug in your first post. I'll look into it...