basicly I want a falling object (player) that i can control by adding force to it as it falls is there a better way to do this ?
if i create the object at run time as a prefab and uses add Force action or Set Velocity the action gives me a message wanting to added a Rigidbody to a prefeab that already has a Rigidbody ?
if i do this all without Prefab and just add the actions at runtime i get these error messages
any help would be very much appeciated.
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Can't add script behaviour PlayMakerFixedUpdate. The script needs to derive from MonoBehaviour!
UnityEngine.GameObject:AddComponent()
PlayMakerFSM:AddEventHandlerComponent(HideFlags)
PlayMakerFSM:AddEventHandlerComponents()
PlayMakerFSM:Init()
PlayMakerFSM:Awake()
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NullReferenceException: Object reference not set to an instance of an object
PlayMakerFSM.AddEventHandlerComponent[PlayMakerFixedUpdate] (HideFlags hide)
PlayMakerFSM.AddEventHandlerComponents ()
PlayMakerFSM.Init ()
PlayMakerFSM.Awake ()