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Author Topic: For Sure Problem with collision in android  (Read 6589 times)

Captaincrud

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For Sure Problem with collision in android
« on: June 24, 2016, 05:36:02 AM »
Made new post so I can post test just made. This is brand new project with fresh instal of unity. You have a square with ridged body that shoots squares (projectile)with ridged bodies against a wall. Works in pc works in usb connected doesn't work in android build.

Projectile settings.


Hear is video of it working insdie unity
https://youtu.be/84N5lVg1W68

And hear is mini APK to see what its doing in Android(note one fingure down makes block go up and down 2 fingures shoots blocks.
https://drive.google.com/open?id=0BzmBzJ0cLnZdV0pnNHowQ0Jkclk

If my Logic is wrong some were love a example but I don't think it is. I feel there is something wrong with play maker and android that's game breaking.



« Last Edit: June 24, 2016, 08:06:35 PM by Captaincrud »

jeanfabre

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Re: For Sure Problem with collision in android
« Reply #1 on: June 27, 2016, 03:51:13 AM »
Hi,

 Could be your wall collider that is too thin, or indeed something in your logic you overlooked that change behavior when published on mobile

 Can you share the scene itself? I'll try to repro and find the issue.

 Bye,

 Jean

Captaincrud

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Re: For Sure Problem with collision in android
« Reply #2 on: June 27, 2016, 06:18:52 AM »
Love to share the sense how do i go about that with out accidentally handing out playmaker

jeanfabre

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Re: For Sure Problem with collision in android
« Reply #3 on: June 27, 2016, 09:20:13 AM »
Hi,

 you just don't include any playmaker *.dll basically and that's fine.

else, you can pm me, and then it's fine, your package will not be publicly available and so you can safely package your scene without worries.

 Bye,

 Jean

Captaincrud

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Re: For Sure Problem with collision in android
« Reply #4 on: June 27, 2016, 11:57:08 AM »
message sent with link to google drive with sense in it.

Captaincrud

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Re: For Sure Problem with collision in android
« Reply #5 on: June 29, 2016, 05:12:43 PM »
Did you get the message?

Captaincrud

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Re: For Sure Problem with collision in android
« Reply #6 on: July 02, 2016, 11:08:06 AM »
Bump for attention. waiting to hear from you jean got package

jeanfabre

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Re: For Sure Problem with collision in android
« Reply #7 on: July 06, 2016, 05:08:26 AM »
Hi,

 ah yes, thanks for the reminder! yes I got it. I'll look into this.

Bye,

 Jean

Captaincrud

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Re: For Sure Problem with collision in android
« Reply #8 on: July 12, 2016, 08:39:41 PM »
Its been 18 days have heard nothing any new on collision and android.

jeanfabre

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Re: For Sure Problem with collision in android
« Reply #9 on: July 21, 2016, 03:07:10 AM »
Hi,

 Yes sorry, I haven't forgot, I am just bouncing between projects and projects and it's tricky with the summer holiday too...

Thanks for your patience, I haven't forgot.

Bye,

 Jean

jeanfabre

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Re: For Sure Problem with collision in android
« Reply #10 on: July 21, 2016, 08:26:14 AM »
Hi,

 In your package, the "main sence" works fine on android. but I don't have the other scene with just the white cubes. There is only this one, so can you package the test scene itself?

Bye,

 Jean

Captaincrud

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Re: For Sure Problem with collision in android
« Reply #11 on: July 23, 2016, 03:39:30 AM »
main sense worked when i make the build did first time. But it never worked after first build i'm sorry didn't explain that it takes mutli builds for it stop working. That sense I sent you basically same as cubes just with graphics can you try making build one more time see if you get error please.