playMaker

Author Topic: NGUI Integration (WIP) [NGUI 3.5.9 supported]  (Read 148233 times)

4arrancho

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Re: NGUI Integration (WIP) [NGUI 3.5.9 supported]
« Reply #165 on: December 09, 2014, 05:12:09 PM »
Hi

Does this add-on work with latest versions? I have 3.7.7 and i got this error when i try to add script:

"Can't add script
Can't add component
'NGuiEventsToPlaymakerFsmEvents' because it doesn't exist. Check to see if the file name and class name match"

I already have 'NGUI PlayMaker Proxy' prefab added to the scene

jeanfabre

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Re: NGUI Integration (WIP) [NGUI 3.5.9 supported]
« Reply #166 on: December 15, 2014, 03:27:22 AM »
Hi,

 I have just tested, and it works fine. I guess you are missing the ngui playmaker package it seems.

 do you have other errors?

 what version of Unity are you using?

Bye,

 Jean

Budde88

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Re: NGUI Integration (WIP) [NGUI 3.5.9 supported]
« Reply #167 on: January 05, 2015, 12:04:15 PM »
Hey this is great, how do I do a simple 'on NGUI Button Click' action?
Or is it named something differently but is already there.

jeanfabre

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Re: NGUI Integration (WIP) [NGUI 3.5.9 supported]
« Reply #168 on: January 16, 2015, 05:00:57 AM »
Hi,

 currently, I don't think there is such action, you'll have to use the NGuiEventsToPlaymakerFsmEvents component to bind a button click to an fsm event.
 

 Bye,

 Jean

iEpic

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Re: NGUI Integration (WIP) [NGUI 3.5.6 supported]
« Reply #169 on: January 31, 2015, 09:28:25 AM »
Hi,

 ok, please updated from the wiki, I added a new event "NGUI / ON CHANGE" which will work for UIInput as well as UIToggle.

 Bye,

 Jean

I can't find that in the actions...

jeanfabre

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Re: NGUI Integration (WIP) [NGUI 3.5.9 supported]
« Reply #170 on: February 17, 2015, 09:55:39 AM »
Hi,
 
It's not an action, it's a component you need to add the ngui GameObject, then you'll get to set it up to fire that CHANGE event.

 Bye,

 Jean