playMaker

Author Topic: Unity PlayMaker time management  (Read 8560 times)

sauliuc

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Unity PlayMaker time management
« on: April 11, 2012, 02:29:16 PM »
Hello,

How to make the object invisible spent some time and create some time later in the future.I want to make something like "Back to the Future" Film is made for DeLorean.

jeanfabre

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Re: Unity PlayMaker time management
« Reply #1 on: April 12, 2012, 07:12:41 AM »
Hi,

 can you rephrase, I am not sure I follow.

 bye,

 Jean

sauliuc

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Re: Unity PlayMaker time management
« Reply #2 on: April 12, 2012, 08:18:32 AM »
I want to make the Delorean or other object disappear Unity3D-touch keyboard, and then at some future date to recur. As part of this movie. Just running in real time as the first movie "Back to the Future" series. And not once, as a follow-up film series.
 I think this should be the time skip feature, but I have not found such.

edit: Maybe I should use PlayMaker actions "wait" and "became invisible" and that's all?

addition: For example. If I want to make an object disappear and appear some time later (in the future), as the Delorean Time Machine, who traveled in time in the film "Back to the Future" at the beginning of the movie. Real-time, and I want to see action, the object disappears and occurs later in time.
« Last Edit: April 12, 2012, 06:30:14 PM by sauliuc »

jeanfabre

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Re: Unity PlayMaker time management
« Reply #3 on: April 13, 2012, 07:48:35 AM »
Hi,

 I see, you simply need to use a delayed event, that would be your most direct way to do that

have a Fsm, that upon a global event will fire a "CREATE DELOREAN" only that this event would be delayed by x seconds ( it's in the send event action interface).

 then you can respond to this event and instantiate the delorean.

Does that make sense?

 Bye,

 Jean

sauliuc

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Re: Unity PlayMaker time management
« Reply #4 on: April 13, 2012, 11:32:08 AM »
I'm trying to find this in PlayMaker but can't find.
It's a "Send Event" in "StateMachine" ?
« Last Edit: April 13, 2012, 11:36:16 AM by sauliuc »

jeanfabre

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Re: Unity PlayMaker time management
« Reply #5 on: April 14, 2012, 10:34:23 AM »
Hi,

Yes: https://hutonggames.fogbugz.com/default.asp?W34

 "send event" is an action you can add to a state ( for the example the start state, you get by default).

 So, select your state in the fsm view, then select the "state" tab from the editor and click on the action browser and search for "send event", add this and you'll be there :)

 If you haven't already, just watch few of the videos and tutorials available from the official site and on this forum, and you'll get a feel for it.

 Bye,

 Jean