as a newcomer to game developpement i would really need shortcut information about what kind of pattern I should use.
Also because I am not a full time game designer, sometimes I forgot the pattern I already learned.
So I propose to add to the community a design pattern library.
exemple ot title of pattern :
Title : Object pool :
subtitle : iterate objects creation and manage them
subtitle : you could use it to manage a life counter, to spawn enemy and manipulate them
In the content page you could find :
1- principle of the pattern
2- what problem does it solve
3- example of use case in a game
4- List of step ak checklist
5- Opportunity to reuse data or to integrate it with other mechanism
6- screenshot of the flow of the playmaker pattern to show the structure