So,
I have a trigger event and a collision event on my FSM.
When an Rigidbody with Collider (non trigger) hits another Object with Collider (non trigger), The Trigger FSM event gets called.
Also does the collision event (depending on which order they are in, first one gets called first).
Why would a trigger event be called on a collision event?
Aren't these 2 supposed to be separated?
I have 2 states 1 for "Trigger", one for "Collision", and of course both of these will have different actions to follow up,
How do I ensure these 2 are not mixing up?
To make things more interesting, the Collision event does not detect Triggers, but the Trigger event detects collision events...
CORRECTION: Trigger gets called even though Collision Event is first... Also oddly enough, the Trigger object name is never the actual name of the object the char hit. It randoms between the ground walked upon and other stuff throughout the scene. Keep in mind that this trigger and collision event is only for tagged units under "Enemy", none of the other scene stuff is tagged that yet it shows their names.
Thank you.