playMaker

Author Topic: Webgl Kinematics  (Read 1240 times)

Seiryu33

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Webgl Kinematics
« on: March 09, 2017, 11:45:18 AM »
So I tried to build my game for Webgl since standard webplayer support is about to be discontinued, it loads fine on Firefox but won't load on I.E or Edge. I haven't tried it on Chrome yet, but the kinematics in my game doesn't appear to work. The player character for instance doesn't move. He'll jump, duck and attack but won't move.  Do kinematics not work in Webgl?

jeanfabre

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Re: Webgl Kinematics
« Reply #1 on: March 10, 2017, 01:32:11 AM »
Hi,

 these are questions you should ask on Unity forum and UA, I can confirm that PlayMaker works fine on WebGL; but for unsupported features, I am not sure myself. However, I am pretty sure animations works, you have likely a logicial bug in your system. Make sure you debug with a console to see if any errors pops up when in Webgl.

 Bye,

 Jean