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Procedurally generated level (binding of issac style)
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Topic: Procedurally generated level (binding of issac style) (Read 2518 times)
Arnoob
Junior Playmaker
Posts: 63
Procedurally generated level (binding of issac style)
«
on:
March 19, 2017, 09:55:04 AM »
https://www.youtube.com/watch?v=fnetAr78Dnk
Here is a first walk in a procedural level I made.
Everything is done with playmaker (thanks to arraylists).
Ask any question if I can help by the way!
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Ateam
Full Member
Posts: 116
Re: Procedurally generated level (binding of issac style)
«
Reply #1 on:
March 19, 2017, 03:23:46 PM »
Wow Can you make a documentation or a videotutorial about how you make that?
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Arnoob
Junior Playmaker
Posts: 63
Re: Procedurally generated level (binding of issac style)
«
Reply #2 on:
March 22, 2017, 05:17:33 AM »
Hi!
It would be very long to do
but you can gather a lot of informations with my explanations in the reddit threads.
https://www.reddit.com/r/Unity3D/comments/609xd9/a_level_generator_i_made_binding_of_isaac_logic/
https://www.reddit.com/r/Unity3D/comments/5z1cjb/a_screenshot_from_a_procedurally_generated_level/
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