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Author Topic: Detecting Fast 2d Triggers [SOLVED]  (Read 4699 times)

tcmeric

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Re: Detecting Fast 2d Triggers [SOLVED]
« Reply #15 on: April 25, 2017, 03:40:06 AM »
Thanks, I am interested to see what you change, because I didnt know how to do that.

jeanfabre

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Re: Detecting Fast 2d Triggers [SOLVED]
« Reply #16 on: April 25, 2017, 05:56:23 AM »
Hi,

 It's now up on the Ecosystem, it comes with an editor file where all the work is done for showing the cylinder. I also modified the effect of Space property so that it affect both the position and rotation, making it very easy to do offsets and all.

now debug works in editor when you don't play, so you can set it up very easily during editing.

Drawing the cylinder is not easy, but manageable, I took the internal code from Unity Handles class to get it done faster, interesting vector maths when you can't use a transform.

If you have questions, let me know :)

Bye,

 Jean

jeanfabre

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Re: Detecting Fast 2d Triggers [SOLVED]
« Reply #17 on: May 03, 2017, 03:59:12 AM »
HI,

 ok, It's on the Ecosystem now, Went over the top with the debug volume, but it shows how far you can take it with accurate representation of the casting volume in all situations.


 I modified the behavior of the self vs world space value, which I think gives more flexibility and power to the action.

Bye,

 Jean


tcmeric

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Re: Detecting Fast 2d Triggers [SOLVED]
« Reply #18 on: May 03, 2017, 08:22:47 AM »
Very cool debug!